Feeds:
Posts
Comments

Archive for the ‘Star Wars’ Category

There comes a time in your life where you’ve seen enough, and you realize you have to make a decision. Should you share what you have learned, even if you fear they, ordinary people, won’t understand? Do you run and hide under a rock with your newfound knowledge to hoard it ravenously like an unearthed jewel?

No. The only human thing to do is share what you’ve learned, and allow others to derive their own meaning from it.

Life is made up of a bunch of tiny fragments of ephemeral joy. Small tapestries that, when pieced together, form into a great scene that may or may not have some significance in your human journey. Maybe these scenes, once revealed, mean nothing; perhaps they mean everything, and you will only discover this fact after careful study (and if your rational mind allows).

If your rational mind will allow, perhaps you will glean something wonderful from what I have to share. You may even find something in it that you can take with you on your journey – something that will put the chaos of everyday life into its crystal clear perspective. I hope this beautiful moment serves as a beacon for you – that you find in it as much majesty, as much purity, as I did.

Thank you.

Read Full Post »

In BioWare games, companions are quite possibly the most unique, not to mention vital, components to the success of any title.

When you look back at BioWare games, at first glance they may seem like little more than your average RPG’s. Especially in games like Dragon Age, people can look at it and think – foolishly -’Oh, another fantasy game with castles, dragons, and knights.’ However, what has made BioWare such a giant in the RPG genre is not that they make a familiar fantasy world for you to explore. It is their ability to make you feel like your character is a part of the grand story that makes a BioWare RPG something different from the norm. Most RPG’s place you in the narrative, place you in the world, but few developers give you the chance to really make it your own. In a BioWare game, not only are you a focus of the story, you – Revan, the Grey Warden, Commander Shepard, etc – are the epicenter.

Everything you do has impact in a BioWare game. Not just on the environment, but also on the people closest to you in the game – your companions. Anyone who has played a BioWare game can tell you, NOBODY will let you know how your actions are affecting things more loudly than your companions. They are often your moral compass, but more importantly they are always your emotional compass. They pipe in their disgust with you when they see you do something reprehensible, or else throw in their sinister approval. They applaud your virtuous decisions, or else have no qualms pointing out your “weakness” in the face of taking the harsher action, and so on. Overall, companions really make the BioWare experience. Ask any veteran BioWare player and I’m sure they can reel off any number of companion names that made their lasting mark.

And damned if they don’t worm their way into your decision making… Sometimes whether you want them to or not.

I will admit right now that I’ve often allowed my companions to completely shift my ingame personality to a lighter or darker shade than it would otherwise have gone.

I just can’t be as big an asshole as I want to be knowing that Leliana will be standing just behind me watching my every move.

On the other side, sometimes I want to refrain from driving my lightsaber into a person’s skull – but Khem Val would think I was a little soft wuss (he already calls me a “little Sith” too much for my tastes, as it is).

When you throw romance into this mix, you get an interesting concoction you simply cannot get in any other RPG.

Romancing companions is one of the most fulfilling parts of a BioWare game. Not only because of the implications for your ingame character, but also because they often lead to the most entertaining, hilariously awkward conversations you will ever experience in an RPG.

 

While I am feeling the same familiar companion uncertainties (which choices to make in order to appeal to x or y companion) as I have in previous BioWare games, somehow in SWTOR the phenomenon has made a drastic and interesting shift.

Instead of allowing my companions to dictate which way my character shifts, I find myself struggling to decide which ones best suit the direction my toon is heading.

For as long as I’ve known I would play a Sith Warrior for my main when the game came out, I’ve known exactly how my path would play out.

With all the certainty of a person who knows next to nothing about (the launch version of) a game he claims to already have his path mapped through, I was deadset on seeing my carefully considered trail through to its end. I would begin dark side, then somewhere along the way I would rebel against my dark ways and start to redeem myself. I would traverse the galaxy saving kittens and little bunnies with my goody goody blue lightsaber, as well as Vette, by my side.

Fast forward to the present and where do I stand? Dark III… Murderer of innocents and guilty, alike… Solidly in the midst of my very own Betty vs. Veronica situation.

Vette slave bikini

"Come on, let's go hit the cantinas on Nar Shaddaa! It'll be fun!"

Jaesa dark side

"Come on, let's go murder Jawas on Tatooine! It'll be fun!"

A month ago I would’ve said Vette all the way, end of discussion. Now, with this character… I don’t know.

"Romance is tiresome. Things are so much better when you can just murder people and be done with them."

Truth be told, my Sith Warrior is nothing like I thought he would be when I started – and I’m not entirely unhappy with the way he has turned out.

The Empire is a far different place than I had ever considered. A blue boy would have been chewed up like wad in that world. The Sith are conquerors, and their world is an ever-changing one. The option may be there for someone to be the lone holdout, vehemently opposed to this world from which he was spawned – but somehow that didn’t seem terribly real to me.

The further I got into the SW story, the more I started to feel like the most logical, believable path for a pureblood Sith wanting out of the current ladder system would not be to become a hero type, always making choices for the sake of justice. That almost seems too cheesy. Instead, it seemed more believable to me that a pureblood Sith wanting out of the current system would just rewrite the current system – and pin under his thumb all who would stand in opposition. After all, Qin Shi Huangdi didn’t rebel against the warring states system by becoming an independent, pacifistic patriot – he subjugated (brutally) the states and unified them under one banner (China, fyi).

As a byproduct of this change in philosophy, my romance options have also changed. Throughout the course of the game, I’ve miraculously managed to keep Vette’s affection for me up, despite all the innocent people I’ve slaughtered along the way (and with the help of a few companion gifts *ahem*).  That said, after obtaining my second romance option, the former padawan turned evil apprentice, Jaesa Willsaam, I am not so sure I want to end up with Vette as I had first decided.

To say that Vette and Jaesa are coming from vastly different places in SWTOR’s version of romance would be an understatement.

Without giving away too many spoilers, I’ll just say Vette is no angel (she has been involved in her share of heists and petty crime), but she is also far from a devil. She prefers non-violence overall, but is happiest when whatever I am doing brings in the cash.  She hates seeing innocent people murdered, and hates ME with a vengeance whenever I succumb to bloodlust. Vette also seems to enjoy seeing me act like a dick to people in charge. Whenever I mouth off to people in authority, I have gotten used to seeing that familiar numbered “like” tab pop up on the bottom left of my screen with Vette’s portrait. I sometimes get the vibe that, while she is somewhat appalled by the world from which my Sith Warrior was forged, she can at least appreciate the fact that I am making a place for myself instead of blindly serving my (current) masters. For my character, who wants nothing less than the galaxy itself, she is a pretty ideal companion for my Sith Warrior. She is probably the only person in my crew that would never turn against me, could never turn against me, and doesn’t want to turn against me – in a world where betrayal is as common as breathing, that has to count for something.

Jaesa, on the other hand, can be a devil – but you have to read between the lines to get the full story. She is happiest when I tell everyone to fuck all and just do my own thing. As a dark side companion, she loves indulging in the vices that she had no access to as a Jedi or even growing up before she was found by her former master. That said, she has a somewhat naive approach to being Sith that I actually find refreshing. Don’t get me wrong, she can be as wicked as a scorpion, but she also picks and chooses which precepts of the Sith to follow and which to challenge (such as the practice of an apprentice eventually killing their master). She also seems loyal to my character above all else, which appeals heavily to my Sith Warrior. That kind of loyalty is uncommon in the world of the Sith – especially by a fellow Sith.

My character, Lord Oktavian, holds true to the Machiavellian principle of ruling through fear – but also giving enough (gifts, compliments) to his subordinates to keep that fear from turning into hate. The decisions I make with the character tend to border on a sort of Sith version of the Conan/Norse methodology (strength above all). I don’t murder for the thrill of murder, so much as I take delight in battling strong foes (and killing those who really deserve it, in my toon’s opinion). I also don’t spare people out of a desire to be righteous, just whenever I feel like killing or cruelty would serve no purpose. Oktavian the Sith Lord has no redemption policies. If you betray him once, you won’t have the chance to do it again. No excuses. No mercy. Having said that, I should point out that “Ok” is not devoid of humor. Whenever I have been given the chance to act like a smart ass, I do it.

When you put those three in the same room, I’m not exactly sure what will happen.lol Vette appeals to my character’s lighter nature (which is there, just buried beneath the inherent darkness of a pureblood Sith forged in the belly of the Sith power structure). Meanwhile, Jaesa is a newborn Sith, still unsure of which way is up, still learning restraint, but also with enough self-awareness to follow her own instincts when they conflict with centuries old Sith teachings. That sort of pick-and-choose philosophy really fits well with a Sith who isn’t interested in becoming just another step in the current ladder.

I had thought that this particular choice would be clear by the time my character took shape – but it couldn’t be murkier.

Damn you, BioWare for doing this to me. :-P

Read Full Post »

If that doesn’t get you pumped up, you must have a cold, dead heart.

That is right ladies and gentlemen, the day has finally arrived. Within a few hours, zero hour dawns: the launch day of Star Wars: The Old Republic.

After years of waiting, of anticipating. Months – for some of us – of being teased by short spoonfuls of weekend betas. Days of being tantalized by the promise of being able to progress a character you know won’t be wiped in a few days. Finally, our long journey comes to an end. At a time like this, there is only one thing to do, really…

Radio, video. Boogie with a suitcase.

In case you are wondering, that would be a screenshot of myself on the left, and my best bud on the right, doing our best Pop Muzik imitation (after several tries, we managed to get our moves synchronized).

To say that I’ve had a blast playing SWTOR since the beginning of early access would be an understatement — probably of the century. I have been having a fantastic fucking time. From running BT (Black Talon for the laypeople out there) more than a dozen times on different toons, to leveling my profs, to climbing all over the buildings of Mos Ila like a spider monkey, as well as riding through the deserts of Tatooine with a few good buddies like our own version of a Star Wars biker gang — it would take too long to relate all of the awesome things I’ve been a part of in just the past week. I even managed to co-raid lead my first SWTOR operation group to take down Trapjaw on Tatooine (big ups to all the guys and gals on Iron Citadel that were there to share in the joy with ol’ Balthezar that day – you rock, every one of you).

I have literally taken hundreds of screenshots since I hit early access last week. Because of the sheer volume, I couldn’t possibly post them all up — but I will post up the ones that hold some nostalgia for me. The one above is just the tip of the iceberg.

If you notice the chat in the top left corner, you can see just how amazed Vette was by my dancing.

On the same day I co-lead a raid on Trapjaw, here is a screen of myself and a few groupmates riding through the sands of Tatooine like bosses.

I didn't expect to like the "Segway" as much as I did, but I have to be honest: I dug it (and still do).

The pictures I have of this datacron on a rooftop above the Market District of Mos Ila will forever hold a special place in my heart. I managed to find a way to get this datacron without the help of guides -- just hours of careful deduction, meticulous climbing, as well as trial and error.

When I created my quasi-main Imperial Agent, Balthezar, I chose to make him more like Arnold in True Lies over a James Bond ripoff. Here, Balthezar shows off the benefits of Imperial Intelligence's rigorous fitness regimen.

I swear I must have stared at this NPC for more than ten minutes -- laughing my ass off the whole time. (For those who aren't familiar, this guy -- and another on Tatooine, I hear -- exists as an homage to one of the funniest SNL sketches ever.)

SWTOR has many landscapes that made my jaw drop. The first time I came upon the vastness of the Dune Sea, when I stepped out of the space port to the snow-capped mountains of Alderaan. However, I think Nar Shaddaa hit me the hardest. I have always been a sucker for city lights.

For sheer ambience - of the night life persuasion -, Nar Shaddaa really comes across like Vegas x1000. The Smuggler's Moon really does live up to its name. What freewheeling, double dealing smuggler wouldn't feel at home amid the neon painted cityscape of this Hutt jewel?

You meet the most interesting characters traversing the galaxy bringing down terrorist cells and criminal syndicates. This was taken from the scenic vista provided by the Jawa balloon above the Dune Sea. We were on our way to a few datacrons -- sadly, our ride glitched out before we reached them.

The funny thing is, I would probably not be writing this if it weren’t for the fact that the SWTOR servers are down for the night for maintenance. Writing about a game isn’t nearly as fun as playing it.lol

For one of a handful of times in the last few years, I am able to play the game instead of pine for it at a distance. That option makes the wait seem worth it. The game has been what I hoped it would be and much more — a story-driven MMO that has me hooked on the storyline like crack. Whether it is chasing after that fucking asshole Skavic, trying to forge my power while under the knuckle of the ruthless Darth Baras, hunting down terrorist cells across the galaxy in secret, or attempting to secure myself a position in the Great Hunt, SWTOR has me hooked.

This is the story-based MMO I was waiting for all along — and that it is Star Wars only makes this Christmas gift sweeter.

To those who will be getting their first taste of this amazing game tomorrow — live it up, drink it in, don’t rush through. Savor. Every. Flavor.

Think back on the long wait and rejoice.

Go back in time to the first time you heard that this game even existed. For some, it was before the game even had a title. For others (myself included), it was the first time Deceived melted your face off after E3 2009 (thanks D), etc.

Look back on all those Fridays you were waiting breathlessly for on the official site, just for the chance at even a scrap of information.

Think about all those Fan Fridays that sometimes seemed superfluous, even though they really were a great showcase for the talent of the SWTOR fanbase.

Recall all the conventions where you were hyped for the information coming, hoping against hope for a release date — or even a hint of one.

Think back on that time and remind yourself of one all-important fact:

Tomorrow, Star Wars: The Old Republic will be upon you.

Read Full Post »

Now pretend that big, scaly motherfucker is the NDA, and you get the gist.

That’s right, folks. As of today, per the statement of one half of the Doctors BioWare, Greg Zeschuk, himself, the SWTOR NDA has finally been lifted – but there may be just a bit more complexity to this than I first considered.

For the sake of confirmation, I’ll post the official statement below:

Folks,

As of now, the non disclosure portion of our Game Testing Agreement is officially lifted. While all players must still accept the Game Testing Agreement, from this point on testers may now freely talk about their experiences this past weekend in the game, as well as post screenshots and gameplay videos of their testing experiences. We encourage you to come join us on the official Star Wars™: The Old Republic™ Forums to share your experiences!

The Star Wars: The Old Republic community site will have a copy of this message on the forums and it will also appear in the Patcher. Players may not talk about nor reprint posts from our testing forums as they are still fully covered by the confidentiality portions of our Game Testing Agreement. And all players who want to participate in the upcoming Beta Test Weekends still have to accept all terms of the Game Testing Agreement. So, other than that, free feel to talk about and share your experiences in Star Wars: The Old Republic.

My thanks go out to everyone who has beta tested and continues to beta test the game. It has been with your help and feedback that Star Wars: The Old Republic is where it is today. We really appreciate your efforts.

May the Force be with you!

Greg Zeschuk
VP, Electronic Arts, BioWare Austin, General Manager

Now my analytical side always goes into overdrive when matters of business are concerned – that is why I am going to take the part about “this past weekend” to heart.

I will not discuss anything here that I did not experience this past weekend. That’s just a safety measure, to be honest.

However, there is plenty to discuss about what I did experience. But first, I need to clear the air a bit here by making one purely emotion-filled, honest, from-the-heart declaration.

THIS. GAME. FUCKING. ROCKS.

That’s right, I said it.

Is this game the messiah of the MMO genre? No. I won’t lie. I love this game, but mechanically it feels similar to another 900lb gorilla of the MMO franchise (I say that as a compliment, because the gameplay I experienced on the weekend of Nov 11th-13th was smooth like silk).

Is the story as good as advertised? I would argue it is better – it certainly was for me. I cannot accurately recall how many times I sat back in my chair and pondered verities in dialogue. I’ve never played an MMO where I consciously took note of my wishes for my toon’s personality.

Do I want to be a complete bastard, or do I want to cut this quest giver a break?

Do I want to kill the dad in front of the kid and take him back to his witch of a mother by force, or do I see the dad doing something out of love for his son and let the two of them escape?

Do I spare my master by taking his hand back to Lord Baras, or do I just gut him and mock him, even after he showed me kindness (if self-serving).

Nevertheless, I did just that while playing SWTOR - I was always aware of the moral direction my character would be going if I made a certain choice. I loved that feeling.

Don’t get me wrong, I saw a few things that I pointed out when filling out my little surveys that always seemed to pop up onscreen at the worst possible moments. Texture glitches were the most abundant bugs I saw, though many were resolved within the weekend (among my favorites were the elongated fingers when wearing gloves, and the flaps hanging off armor). I also noticed more than a few instances of what I call the “ventriloquist bug” (i.e., audible voice with no mouth movement). That said, I neither saw, nor experienced, anything I would consider game breaking; in my opinion, the game is probably 95%-97% ready for ship. I can only wait in anticipation of what has been tweaked and changed between the last beta weekend and the one coming up next week.

One thing that did leave me feeling a bit wanting was the lack of some of the group finder tools to which I have grown accustomed in other games like WoW. However, at the expense of convenience, I found myself interacting with the community more than I did in WoW. I would not be exaggerating if I said in one weekend of SWTOR I interacted with and befriended almost as many people as I ever did in WoW since the group finder was implemented. No joke. I can’t remember 9/10ths of the people I ran content with through group finder in WoW, but I’ll always remember the Imperial Agent with the fat body type I ran all that heroic content with on Hutta (big ups to you, big man). Even though we constantly died as we tried to two-man the content, both playing dps specs (BH Merc, here), it was a blast. This also carries over to other groups. I still laugh about having to do the 4-man “Deed” quest on Coruscant 4 times because the quest item only spawned for the owner of the heroic instance (another bug I hope gets fixed). We learned a little more each time. By the 4th run, we each knew our roles and punched through the content like a boss. All that I just posted seems to get lost with a group finder system. You never get a chance to make friends, because often you’re from different servers and you’ll never see each other again. A sad side effect of that particular convenience feature.

Music was another aspect of the game with which I had a slight love/hate relationship. When it played, it took my breath away. That said, there were times when no music played, only ambient sounds of the city/jungle/village, as well as the blaster fire from nearby players. While I do not dislike ambient sound, I sometimes felt like the areas didn’t get as much of an aural identity as they could have – at least on a musical level. I do wonder if BioWare decided against a constant musical track like in other MMO titles, in favor of musical cues set to begin whenever you entered a specific area. I will say this does work to an extent, as I personally loved hearing the violin-driven music on Coruscant when first approaching the Galactic Senate, or the cue that played when inside the Senate, itself. It had a regal quality to it that fit the place like a glove. Having said all that, what was in the beta may not be the final product. It is still very possible they just haven’t gotten to the point of inserting all the music into its proper place, yet.

Since I mentioned ambient sounds, I suppose now would be a good chance to detail another of SWTOR‘s strengths: combat sound effects.

The sound effects for the skills in SWTOR are sick, and absolutely iconic. The Bounty Hunter’s rocket has such a punch when it connects you can almost feel it; the first time you ignite your lightsaber, the reverb just brings to mind all the beautiful Star Wars memories a nerd could ever ask for. I found myself igniting it and de-igniting it just to hear the reverb. I also held particular fondness for the Smuggler’s barrage from cover ability. The explosions, whether from guns or grenades, were intense and, again, very satisfying.

Companions, in my opinion, are going to have just as much of a positive effect in SWTOR as they have in every other BioWare game. Nobody does companions better than BioWare, and with the ability to queue up and disable abilities that your companions use as you see fit (I’m looking at you Corso, with your grappling hook that brings enemies to my face when I want them across the room), it could be argued that BioWare has done companions in this game better than they have ever been done before. That is all just the mechanics; when speaking of BioWare companions, you have to also consider the storytelling enhancement they provide. Vette, for instance, added a flavor to my Sith Warrior experience that was refreshing. Catherine Taber does a fantastic job bringing personality to the character. I enjoyed having the backup, and the occasional vocal assessment (though in character, I think maybe I got a little too much joy out of bitch slapping her with the Sith social ability…). Throw in Corso Riggs – despite his annoying grappling hook -, who endeared himself to my Smuggler with his “farm boy” sensibility (her words – p.s. Kath Soucie, you rock), and you have the beginnings of a flavorful stable of companions for each class. I only wish I could have obtained more in my time.

I want to take this opportunity to congratulate BioWare, particularly the casting director responsible for choosing the voice actors for the main classes. While I did not play every class, those that I did play had excellent voice acting. Steve Blum absolutely nailed the Bounty Hunter – the gravelly tone to his voice just makes his tough-as-nails mercenary personality feel all the more authentic. Steve Valentine also does an incredible job bringing an aristocratic air to the Sith Warrior class, while never feeling too high class to be capable of destroying anyone on a whim. Kath Soucie (unconfirmed… But come on, I know her voice) brings a cockiness and swagger to the Smuggler that fit perfectly. I played her as good-hearted, but money hungry (“Sure I’ll help… If you make it worth my while. Momma’s gotta eat, too.”) I did not find one voice I disliked among the main classes. Considering we are supposed to play with these voices for 50 levels, I consider that a major plus.

Going into the 11/11/11 beta test weekend, I felt like I had everything nicely tucked away, and knew exactly what to expect. I certainly did not expect for any of my preconceived notions to be challenged, changed, or wholly confirmed. Yet, here I sit, typing away furiously, knowing full well that many things have changed, been challenged, or were confirmed in my perception of SWTOR.

  1. Smuggler is now solidly in my top 3 classes to play at launch (I only faintly considered them in my top 10 before the test).
  2. Sith Warrior is everything I hoped it would be and more (Force Charge does not get old, plus Vette rocks).
  3. SWTOR is better than I expected (I went in cautious, I come out confident that my $150 bucks wasn’t hastily spent).
  4. Lightsabers make ANYTHING better – they just do.
  5. Finally, BioWare once again proved to me that they know their shit. They have a nasty habit of looking a little lackluster early on, then coming on strong at the end. Foolishly, that can make you think that maybe THIS time they won’t come through strong; that would make you wrong.

Now that I’ve played this game, and many other MMO games on the market right now, I feel like I can say definitively that SWTOR matches up well with any game out there (even the 900lb gorilla). Endgame will be the – pun intended – endgame, but seeing what BioWare has been able to do, and knowing their tendency to really come on strong at crunch time, I am confident BioWare will deliver quality.

I am grateful I had the opportunity to test the game, if only for a weekend. I look forward to the next testing weekend where I will have another chance to test it out.

Most importantly, I am damn glad that now I know what to expect at launch. I am already jonesing for my toons again, and internally mapping out the direction I want to take them when launch day arrives. More importantly, I now know, beyond a shadow of a doubt, that my $150 dollars was well spent on a game I have always wanted, but never really expected to see – an actual, meaningful rpg experience in an MMO game.

Do I expect some to dislike the game, even with the emphasis on story? You’re damn right I do. That’s just how it goes. This game is not going to be the end-all for everyone.

But If you are a lore hound like me, SWTOR is going to hit your sweet spot from downtown like Kevin Durant.

Even if you’re not, this game has many aspects that should go a long way toward appeasing almost all aspects of an MMO base.

Now, as has become the norm on this blog, it is time for some tunes. Something to celebrate the lifting of this damn NDA.

Live it up, people. Enjoy this day – and the supermodels:

Read Full Post »

Not a creature was stirring, not even a mouse;

The stockings were hung by the chimney with care,

In hopes that St. Nicholas soon would be there;

The children were nestled all snug in their beds,

While visions of sugar-plums danced in their heads;

Though I did not sleep, oh perish the thought,

I smiled, admiring fondly the lightsaber I just bought;

It hummed like an engine, purring with glee,

For soon the red, running blood of Jedi it would see;

I called to my companion, her lekku flowing care-free,

Vette, get back to the ship and make a piece of armor or three;

I cannot go with you, Vette, you must travel alone,

For there are hordes of ‘pubs on tonight that I must pwn;

Suddenly, what is this interruption I hear,

Why, it is the sound of my loved ones speaking in my ear;

“It’s time for bed, you’ve hogged the computer long enough, damn it!” they shouted with cheer,

“Fuck out my face – I still have to finish this quest chain on Ilum!” I responded to those I held dear;

So they acquiesced and left me to play,

Going back to bed, turning around just long enough to say – “Oh for fuck’s sake! Fine! Keep playing for all I care!”;

So I continued my blood bath, and smiled in delight,

Merry Christmas to all – I said as I stabbed a Jedi in the neck -, and to all a goodnight!

 

Mele Kalikimaka, bitches...

 

As if you couldn’t guess what this post is about, a funny thing happened to me on my way to the office today –  I found out something awesome about a game I’ve been following for several years *cough*SWTOR*cough*. I won’t tell you which game -*hack*SWTOR*cough*- it is, but I will-*cough*SWTOR*wheeze*-allow you to-SWTOR-watch this video to see which game I mean.

Pay very close attention to the last 9 seconds of the video (1:55-2:04).

 

 

Did you see what I saw? You know you did.

That’s right, ladies and gentlemen. After 5 long years, after weeks, months, years of anticipation, the day has finally arrived:

Star Wars: The Old Republic - FINALLY – has a release date.

The Force Will – officially – Be With Us on December 20, 2011 (December 22, for the EU).

As I sit here typing this, the news is no longer fresh. I am several hours removed from learning about this for the first time, and that has given me enough breathing room to really take all this in.

That said, the excitement hasn’t worn off; not one damn bit.

People, almost 4 years; I’ve been waiting for this game for almost 4 years… Some people have been waiting for longer than that – all the way back when all we knew was that BioWare was making A MMO; no details about what that MMO would be, just that they were making one.

For me, for those people, this is like V-J Day (but not nearly as significant – R.I.P. Grandpa, and all the other vets from the greatest generation). This is the day we always hoped would arrive, but probably, somewhere in the back of our minds where we chased the thought to, wondered if it ever would come.

There’s only one thing to do now.

No commentary, no nitpicking, no over-analyzing.

The only fitting thing to do at a time like this is: CELEBRATE – and get ready.

December 20, folks; that gives you three months.

Plan those vacations.

Get your holiday situation in order. Start cataloguing all the acceptable excuses you can feed your family to explain your sudden absences while you steal away to the computer to play a little more SWTOR;

If you haven’t pre-ordered, DO IT! DO NOT DELAY! SWTOR‘s launch is staggered, folks (that means there is a limit to how many they will let in before they close the gates).

Don’t be caught on the outside looking in while we are all inside enjoying the wonders of Hoth & Tatooine.

Be next to us while we duel by the Sarlacc and try to knock each other in.

Other than that, it’s time to celebrate all things Star Wars, baby. Get up, get busy, get moving, whatever your voodoo, do that voodoo that you do so well, or get left behind.

May the Force be with you all!

 

(Sorry folks, I cringe everytime I see Hayden Christensen in that celebration – so I posted one that cut off beforehand. I’ll post the full music below.)

 

 

 

 

 

 

 

 

 

 

(Props to a friend for sending the two kitten links.)

 

 

 

 

 

(Seriously, lightsabers make EVERYTHING better.)

 

Best. Parody. Ever.

 

 

No words are necessary, really.

 

 

What?... She's a FAN of Star Wars...

 

 

Aw, I love it, guys! Put it in the hallway!

 

 

Um... Force Kick?...

 

 

Looks like there are lots of athletes all around the world that still have their arms in their sockets.

 

 

Can I getta "Amen"?

 

 

Han & Lando - Kings among men.

 

 

Before there was Cartman, there was Jabba (and before there were thousands of girls every con wearing this costume, there was Carrie Fisher, melting our movie screens).

 

 

No offense to Bib, but I'm kind of relieved that he is just the hideous exception, and not the rule, of the Twi'lek male gender.

 

And one more for the road.

Arguably, the most iconic sound in film history.

 

 

See you all in a galaxy far, far away this December.

 

Read Full Post »

So today, I happened to stroll by the forums of a favorite SWTOR fansite of mine called TOROcast, not expecting to find much. Maybe an odd tidbit about what is coming out of PAX Prime, which is due to begin today and run through Sunday in Seattle. But seeing as how Gamescom ended recently, I wasn’t expecting too much on the SWTOR front today (BioWare is likely going to hold off on revealing the juicier bits until their hour-long presentation on Sunday). However, I certainly did not expect to hit up the forums and see — to my utter joy — a topic reading:

Amazon: The Art of TOR

It’s things like this that give me hope that SWTOR‘s release is not far off in the distance…

As some of you know, I recently purchased the Collector’s Edition of Star Wars: The Old Republic, for a cool sum of money which shall remain unsaid as a matter of good taste. Suffice to say, it cost a shitload of money (taste be damned).  In the weeks since that purchase, I have not suffered any buyer’s remorse (I purchased it outright — no pay on the day of for me). In fact, I feel confident in saying I’m still pleased with my purchase. However, the above topic brought back the one glaring omission my CE is missing: an art book.

Darth Malgus: Hey you... Over there. Yes, you.

Everytime I see this image, the above caption is what I always think of first.

As you can see, Amazon is now beginning to take pre-orders for this art book, set to be released on November 2, 2011 (though this may just be a placeholder date). The cover features King Badass Darth Malgus doing his best Napoleon Bonaparte pose, leading the armies of the Sith onto the battlefield against, presumably, the forces of the Galactic Republic. There are no other images beyond this one to give a sneak peek at the contents within the book. However, seeing this cover, with the title “The Art And Making Of Star Wars: The Old Republic” boldly emblazoned in familiar gold lettering, leaves me with a very sweet taste in my mouth. Very sweet.

Lil Nippy

Napoleon: See. See Malgus. I can do it, too. Hey you. Over there.

Of all the items that I could have lamented being left out of the CE, the art book sits right at the top of the list. Most CE’s these days, as I understand it, include the art book as almost a prerequisite. When that proved not to be the case with SWTOR, I was sad. It didn’t prevent me from snatching up the CE in two seconds, but it did leave me feeling like something was missing. I always knew when the art book was eventually released, I would buy it. No questions asked.

Really, why wouldn’t I? SWTOR features some of the most breathtaking artwork I’ve seen for a video game in some time.

The trees on Voss look gnarly, and narly, as hell.

If Mos Eisley was the most "wretched hive of scum and villainy", I wonder what Obi-wan would have had to say about the "Smuggler's Moon" -- SWTOR's answer to Amsterdam & Las Vegas?

Taris is one of the worlds I am most looking forward to revisiting, 300 years after Darth Malak wtfpwned it into near-oblivion.

As a future Sith Warrior, I imagine Dromund Kaas will find a nice warm place in my cold, calculating Sith heart.

Corellia is a bit of an enigma for me. I know very little about it, but it is one of the worlds I am most looking forward to visiting. Every piece of artwork I've seen of this world has only fed the hunger.

The artwork for the game is just phenomenal. Really, BioWare has some of the most talented people working on this game.

If you have ever found yourself blown away by the art coming out of BioWare throughout this game’s development, I would suggest picking up a copy of this art book. According to the product description on the Amazon page, this baby is set to have 300 full color illustrations, in the form of interviews, character sketches, as well as weapon, starship, and world artwork.

It would not be hyperbole for me to say the art book for SWTOR is a first day purchase for me; the only real question is, do I want to pre-order it, or do I want to wait until the day it is released and just pick it up from a local bookstore?

Decisions, decisions…

Read Full Post »

I distinctly recall telling my best bud the other day that my next article on this blog would not be about SWTOR. However, today marks an important day in my three year wait for one of the most anticipated MMOs in the known universe.

Today, I officially pre-ordered the Collector’s Edition for Star Wars: The Old Republic.

Though I did share many of the same concerns with it as another blogger friend MMOGC (and I didn’t particularly love BioWare for not including an artbook with the CE package), sentimentality won me over. As I said, I’ve been following this game for years, and when I weighed the pluses and minuses of getting the CE, I decided I wanted to be able to say I purchased the best of the best package for this game.

And what a package it is, too.

Tasty

Like I said above, I’m not thrilled that an artbook was not included in the CE, because that is one of the most appealing aspects of these editions. However, EA did — damn it — make a very smart move by selling the artbook separately. It’s not even a question for me if I’ll buy the artbook on its own. I’m already chalking it up as just an extra expense — but one that is seemingly well worth it, considering the quality of artwork that has come out of BioWare during this game’s development.

The rest of the package contains enough goodies to make it worth my money, in my own personal opinion. The metal case looks very nicely detailed, classy (much more so than a cardboard case), and should look very nice on a shelf.  Plus, I’m certain I can find uses for the other non-digital goodies that come with the CE.

I’ve always been a fan of history, history books, memorandums and journals, so the Journal of Master Gnost-Dural sounded more and more like something I could enjoy. Especially considering how well-presented BioWare tends to make their lore-themed goodies.

The statue is something a bit different. I don’t have a Star Wars-themed man cave, or anything of the sort. Most of my knickknacks and decorative pieces have a Native American feel to them, so there is a certain concern that a giant Sith Lord might stick out like a bruised thumb with a wart on it (I know, ew). That said, I’ve never been afraid to add something crazy to shake up the normalcy (just ask my friends if they remember when I shaved my head, or my dread-braids teens [DO NOT ASK]). Besides, if nothing else having Malgus there might give me a reason to share the humorous story of the time I nearly went batshit crazy waiting for a damn video game to release.

The galaxy map is something else, entirely. I’m not sure if I will ever use it. But once again, sentimentality DEMANDS that I have it — just so I can say that I do, and nothing more. Think about it like a movie poster you have from back when. You may never hang it up, but you can at least say you have it.

I must confess, the digital goodies are the real selling point of this CE. That is the main reason why I strongly considered buying the Digital Deluxe Edition of SWTOR, instead of the CE. The DDE has all the digital goodies of the CE (minus two), but none of the hard copy treats.

Included among the digital goodies within the CE are:

A Flare Gun. Which brings to mind visions of the Hope trailer.

A training droid. Where would Luke have been without this bad boy?

A holodancer. (I can already imagine setting up this thing and /dancing with it during those boring Op/flashpoint lulls.

A holocam. If this functions like what I am envisioning, this could be a brilliant way of making ingame tools to help the video editing fiends out there make their own SWTOR films.

The Stap, an exclusive mount only available in the CE & DDE copies of the game (which kind of reminds me of a souped up, army-fied version of Dr. Robotnik's vehicle.).

A mouse droid, one of the two items that are only available in the Collector's Edition of the game. I mean, come on, look at how wicked that thing is -- It's like having your own personal mechanical floor sweeper.

Finally, an exclusive in-game store, the second of the two CE-only items. This one brings to mind a million little questions, but I like what it implies. So long as the items are mostly cosmetic, I could see this being a wicked idea (not that I have to worry about it anyway -- I bought the CE.). :-P

I don’t necessarily see the two CE-only digital goodies being strong enough to suggest buying the CE on their own. But if someone were to ask me, I would say, “Buy the CE — if you want something substantial to memorialize the 3+ years of agony most of us have suffered waiting for this game to release.”

If you’ve waited breathlessly on the official site for every trickle of info-

-If you’ve waded through pages and pages, sites and sites, articles and articles, sifting through every shred of info on this game that you could find-

-If you’ve hung in there while others have fallen off the wagon, trusting that some day soon you would have the game in your hands-

-If you’ve done any of those things, buy the CE.

I’ve come to think of it as a tribute. A tribute to the patience I never knew I had. A tribute to the new friends I would have never met without this long wait. Hell, I even look at it as a tribute to personally witnessing the epicness of gamer bitching (some have spent the last three years bitching non-stop, yet they still go back to read and watch anything they could find on SWTOR).

When I made the decision to shell out $150 bucks for the CE, I didn’t do it lightly. I contemplated, considered all options, reconsidered all options, and finally came to realize that it just meant enough to me to have a hard copy of the game to serve as a reminder of all the time I’ve invested in following a video game. I’ve never followed one for as long, or as fervently, as SWTOR. I may never do it again. But at least the CE will always be there on my shelf to remind me that even I fell victim to the tireless waiting that a gamer feels when they try to dig deep for patience while a title is still in development.

I’m looking forward to the day this CE arrives at my house and I sign for it. Since I’m now registered for the testing, the day it arrives may not be the first time I’ll see the game. But having the hard copy in my hands, opening the metal case, leafing through Master Gnost-Dural’s journal, and finding a place to put it on my shelf, makes me feel a little triumphant. I’m not sure why, but it does.

However everyone else decides to purchase this game, I look forward to the day when we all are in-game.

Just think, this time next year, the agonizingly long three year wait for SWTOR will just be a memory.

On that day, I’mma look at my Malgus statue next to my stomp dance gourd and shrug with a contented sigh… You know, right before I jump into another warzone and claim some Jedi bears.

Read Full Post »

After having had a day to recover from the “excellence seizure” I experienced following the release of Return, the new cinematic for Star Wars: The Old Republic, I feel like I am finally coherent enough to post my thoughts on it.

 

… Wicked. Just freaking sick. Gorgeous. Beautiful. Epic. Brilliant. I feel like there aren’t enough adjectives to use for it (certainly none that do it adequate justice).

 

This new cinematic, made by the geniuses at Blur, may be the closest any piece of Star Wars media has come to capturing what made the original trilogy so enduring. It had everything: the cocky Smuggler, who talks a good game, but fights a better one; the Jedi master, who sacrificed himself for the survival of his padawan; the Padawan, destined for great things, though they, themselves, do not yet realize it; the Sith lords, cloaked and ominous; a pulse-pounding lightsaber duel featuring some of the best choreography ever seen in Star Wars – you name it, this cinematic had it in spades.

I’m positive that everyone had their own reasons for loving the cinematic. For me, I couldn’t help but think of all the minute details from the previous two trailers (Deceived and Hope) that suddenly have a new coat of context applied to them.

-After seeing Return, I feel like I finally understand that look of utter fury and pain on Satele Shan’s face in Hope as she Force-doukened (trademark pending) Darth Malgus into the mountainside. At the time, I wondered why she looked so pissed — now I know why.

SS_BA008

This is for my master!

-I understand now why Satele had such a rough time trusting the Sith in ToP. It would be a little hard to trust anyone who launches surprise attacks, especially considering your own master was the victim of one of them.

-I can now see the evolution of Darth Malgus in three parts.

1) Ascension (apprentice who kills his master when he has surpassed him);

2) Lesson learned (commander who leads his forces to battle, but suffers his first defeat, learning of his own mortality);

3) Master (a battle-hardened, much wiser Sith, utterly sure of his own skills in both lightsaber combat and tactics, kills a Jedi Master in one-on-one combat and leads his armies in a successful sacking of the Republic’s capital city.).

-The trooper on Alderaan, the one who watched one his fellows die right beside him in Return. I get why he was so relentless in Hope, why he was willing to set off a frag grenade right in his own face, just to damage his enemy.

All of these don’t even take into account the events of the novels, which also gain a new perspective. The motivations behind some key characters got a spotlight shown directly on them with Return.

This cinematic series would work well if seen in the order Return, Hope, Deceived - but actually, I like the reverse chronology BioWare used in the cinematics.

I felt like BioWare made the smartest move possible with this last cinematic, focusing on both the Empire & Republic. The two previous cinematics felt like propaganda videos for one or the other side; Return felt like a welcomed showcase of both sides.

Other than the narrative tie-ins, there were too many reasons to love this cinematic to name all of them. The Smuggler (oh my goodness, so badass), the dual-dual-wielding-weapon-Jedi (yes, I typed that right [the double-bladed light saber is supposed to be a dual-wield weapon]), finally getting some light shed on why Malgus was dual wielding lightsabers (though I did laugh at some who suggested it was a hint at respec. XD), Satele Shan (love the new design), etc. The cinematic was so crispy, I’m getting baked just thinking about it.

As one poster on Darth Hater said, this is “the first that actually felt like the original trilogy.” I can agree with this statement 100%.

There are still several days of E3 left. There should be any number of things that we will learn from the con before it is all said and done, but this is, without a doubt in my mind, the best way they could have begun their SWTOR promotion.

Here is the video — courtesy of realdarthhater — for your viewing pleasure:

Read Full Post »

Time to bring to a close the very first tl;dr article series on this blog. Are you as excited as I am? No? Ok then, on with the show. :P

When I look back on my gaming history, I realize that I was very rpg focused. When I think back on the titles that influenced me, I don’t think of just the Super Mario Bros., the Metroids, or the Mortal Kombats — I think of more obscure titles, like Lufia and the Fortress of Doom, Lufia 2: Rise of the Sinistrals, and Earthbound.

When I think back on those titles, I immediately bring back to mind the great music that I heard while playing them (surprise surprise, considering this series’ focus). Each of those games had excellent music for my taste, and not even just for their heroic qualities.

Sometimes a game’s music, for all the heroism, and grand exploration involved, just needs to be fun. Believe it or not, many games forget this fact.

Everything is fist-pumping, action packed, pulsing music. That’s fine for action sequences, but a story should always have more facets to it than simply fighting and heroic deeds. Laughter and humor are what give stories their lifeblood. There should always be scenarios that deviate from a serious narrative, if only for a short while, to show you that the world is not just black and white — it can also be a little bit goofy gray.

I mean, seriously, if you were in the midst of a journey to save the world from the threat of an evil intergalactic being who wants to enslave your entire race, would you expect to hear something like this?

Earthbound – Hi Hi Hi

This was the music you heard upon reaching Saturn Valley in the rpg Earthbound. Home to one of the strangest, but oddly charming, races I have ever seen in a video game: the armless Saturns.

"I aM hELpInG yOu, bOiNG!."

Seriously, the caption is a pretty spot on example of how they spoke ingame. These things were a race of, allegedly, genderless extraterrestrials whom you meet on your travels through the game. They are a peace-loving people, who sell a wicked form of psychedelic coffee in their shops that trip you out when you drink it (I don’t know what substances the developers were on when they designed the game, but I want some).

Does this fit in with a narrative whose focus is kids saving the world? Actually, yes. It fits quite well in a game where a photographer pops up out of nowhere to take a pic of you with your group, beckoning you all to say “Fuzzy pickles!” before taking the shot, and a game where you meet a slob kid inventor who creates brilliant devices, like a giant eraser that erases giant pencil sculptures that block your way (seriously, I want some of what the devs were on).

I think part of the reason that game stood out to me, despite the fact that it wasn’t a huge moneymaker in America at the time of release, was the fact that they tried to blend humor and a serious narrative, and it worked. Somehow they found a way to make that piece above, and this–

Earthbound – Snowman (Snow Wood Boarding School)

–fit within the context of the same narrative.

In my opinion, that is always how it should be. Stories should never get so serious that they forget to inject a little bit of humor into them. At least not rpgs.

It’s a delicate balancing act, to be sure. If your narrative has more of a grand focus, then humor should be there as an accent piece. It should not dominate the landscape, or else you risk diminishing the impact of your dramatic focus. Nevertheless, I can think of very few instances where a story was made better by the absence of humor, and many, many instances were a story was enhanced by its addition.

This same philosophy (injecting a subtle amount of humor into a grand narrative) can be seen prominently featured in the best rpgs of the past 15-20 years. Moreover, the music associated with these humorous moments help to make the light-hearted moments stand out even more.

For instance: Lali Ho!

Final Fantasy IV – King Giott’s Castle

*Kweh*

Final Fantasy – Chocobo Themes

Have a nice stay!

Earthbound – Enjoy Your Stay (In my opinion, THE best inn theme in an rpg. It just has a friggin sweet “Spanish villa” feel to it.)

Anyone for some Pazaak?

Knights of the Old Republic II: The Sith Lords – Iziz Cantina

That last one has me expectant for some good light-hearted music in Star Wars: The Old Republic, because its composer, Mark Griskey, also composed that little catchy “Star-Wars-meets-1920′s-speakeasy” theme for the Iziz Cantina in KotOR II. I look forward to some nice easy listening in SWTOR cantinas (and based on the limited amount of cantina music I’ve heard from the game, I would say I won’t be disappointed).

I think the point of this last part was to emphasize the importance of having all sides of musical atmosphere represented. Yes, it is important for you to know how heroic your characters are in an rpg, but you should also have musical indicators that let you know your character is not tasteless, and neither is the world in which they roam.

On a selfish level, I hope — and even expect — that there will be music that emphasizes the humor of the situations in SWTOR, just as there will be music to emphasize the romance, or heroic action. I always look for this same thing in any movies I watch, or video games I play. I hate when media neglects humor in an effort to be taken deadly serious. Granted, there are stories where such music would detract from the message (for instance, I don’t think Schindler’s List would benefit favorably from a Cantina Band-esque little ditty), but I can hardly think of one rpg that has ever benefited from ignoring humor.

In the end, everyone has their own opinion on what makes a story endearing. Some love their stories to be dark, full of complexity, with humor nowhere in sight. For me, I prefer stories that find some way to balance drama, humor, and romance. It is not an easy feat to achieve, but it can be done effectively. I’m positive of that fact. It’s one of the reasons I love rpgs over any other genre.

My sincerest wish for the future of rpgs is, I don’t want them to ever lose their flavor.

Part of what makes an rpg worth playing is the total package. It isn’t just being a hero/heroine, it isn’t just saving kingdoms, or romancing companions. It is not just bombastic leitmotifs over grand boss fights that emphasize how awesome you are. Creating a tangible, flavorful world — that’s what makes rpgs worth playing.

–It’s watching an old wizard beat a “spoony bard” over the head with a staff while slinging spells at him (Tellah, R.I.P., you magnificent old bastard).

–It’s drinking a psychedelic cup of coffee with your grade school-age friend, in a village populated by armless, bow-wearing, androgenous beings that speak as if they have ADD (please someone from the dev team get back to me).

–It’s going off to fight a boss who wants to destroy the world riding on the back of a chicken — with a silly theme to match (jk, I love you chocobos).

–It’s about teasing the hell out of that ice queen Bastila just because you can, or jumping into a threesome with Isabella & Zevran on a whim (I love you, BioWare).

Most importantly, it’s about creating memorable musical cues to accent these great moments.

As one member of the orchestra working on SWTOR stated so perfectly, “The music leads the experience. Always. Emotionally.”

Music is universal. It forms the backbone of any form of media in which it is present. It pushes any story forward, makes you care for the characters, and it makes you feel the full breadth of a situation.

Music also gives you a tangible bookmark for your memories. Show me one person who doesn’t have a deep memory associated with music, and I’ll show you a poor, unfortunate bastard.

In video games, it is even more apparent how integral an aural identity, a musical identity is to the essence of a video game. I’ve long ago stopped thinking of video game music as some niche medium that has no artistic merit. For me, music in video games is as important to my identity as a story lover as books were to people from my grandparent’s generation, or films were to people from my parents’ generation.

Video games — some of them — have every right to be considered worthy for consideration as a valid form of artistic work. Rpgs stand at the very front of this line.

I’ve played video games with narratives that rival novels. Hell, it is not even surprising to find a game with a story written by a novelist, anymore (shout out to Drew K and the talented writers at BioWare).

The music associated with these works are equally as deserving of accreditation as serious works of art. Many video game pieces have even been played by symphonies, and inspired people to pursue careers as composers, or musicians. As video games have grown more intricate with the technology that allows them to do so, music in video games has also grown and matured. In all honesty, what makes–

–so different from–

–? Nothing. Yasunori Mitsuda was trying to interpret the feelings of a boy who had traveled to another world; Bach was driven, arguably, by his desire to interpret music as a testament to the glory of God. Each was driven by a different inspiration — but both are deserving of their artistic merit.

Video games exist to give gamers an escape into a fantastical world which we can mold and shape to our liking. Music is there to give that world color, and vibrancy.

In conclusion, here’s hoping that as video games age, composers continue to improve the audible landscape of them for the better.

I really believe that Warren Spector was right on the money when he said “video games are the medium of the 21st century.”

Video game music will be the flavor of that medium.

Read Full Post »

 

Alright, this week in Uncle Jara’s little goodie bag: part 2 of the Eyecandy tour.

For those who missed the first part, 7 worlds were represented, with screenshots, concept art, and videos to add flavor. Among these, we had one ecumenopolis (Coruscant), one desert world filled with delicious ruins (Korriban), a rotting cesspit of villainy (Hutta), and a winter wonderland rife with internal political turmoil & intrigue (Alderaan), among others. These first 7 worlds went a long way toward proving that The Old Republic already boasts a rich assortment of landscapes, climates, and local wildlife to compete with any MMO on the market right now.

Next up, we’re going to take a look at 5 more of the 17 total worlds in SWTOR.

Included among this group: a dark world with a lush jungle atmosphere, a once thriving ecumenopolis that looks to have a 2nd chance at life in The Old Republic, a world that is home to one of the galaxy’s most notorious prisons, and a world of high mountains and forests, where an ancient race uses their mystical knowledge to survive amidst a sea of violent enemies.

However, before we delve into the worlds mentioned above, the first world on this part of the tour is a world that needs no introduction—though out of respect, I will give it as fitting an introduction as I am able.

Star Wars fans rarely agree on many things.

-To some, Darth Vader is the epitome of a Sith, while to others, Emperor Palpatine holds that title.

-There are those that feel Luke Skywalker is the archetype of a Jedi in the Star Wars universe, while others still see Grand Master Yoda as that true icon of Jedi glory.

Whatever differences Star Wars fans may have in their opinions of most things, one thing remains universal to this day: only one planet deserves to be considered THE one true icon of Star Wars worlds.

That planet is, was, always will be:

Tatooine

Ok, seriously, those have only a passing connection with SWTOR (the fact that they are on/about Tatooine, itself), but they needed to be posted.

Tatooine transcends video games.

Now for the real stuff.



Tat001

Though the desert is vast, you might want to watch your step at all times.

 
 
 

Tat002

Explorers who find their way to Tatooine should always stock up at a local settlement before trekking into the desert.

 

Tat003

In need of "reliable" droids? Shop Jawa.

In the Galaxy of The Old Republic, Tatooine is an arid desert world located in the Outer Rim. Its two suns feed an already broiling desert climate, making Tatooine a very inhospitable planet for would-be travelers.

With only pockets of civilized settlements present amidst the desert landscape, the major hubs of civilization tend to be the larger settlements, in particular, Anchorhead, the largest outpost on the planet. Once an outpost for employees of the Czerka Corporation who were stationed on Tatooine to mine for resources beneath the planet’s surface, Czerka has long since abandoned Anchorhead, leaving it to become a haven for Smugglers, Jawa traders, & any others who happened to dock on Tatooine and smelled opportunity—or those looking to “disappear under the radar”.

The name Czerka runs deep throughout Tatooine’s recent history. Five centuries ago, Czerka first showed up to mine resources from beneath the surface of the planet. When those plans fell through, Czerka shifted their focus to weapon development. Many secret Czerka weapon research & development laboratories were built, and alien technologies from all around the galaxy were brought to the planet for experimentation. Many of these experiments were deemed too “terrible” to be allowed on civilized worlds, though the full extent of Czerka’s machinations on Tatooine remain a mystery to this day. What is known, however, is that Czerka suddenly pulled all operations off of Tatooine, leaving behind their secret weapons laboratories & complexes to sink beneath the sand. Nobody is sure what prompted this swift withdrawal, though it is rumored some terrible secret beneath the sand holds the key.

Anchorhead has been something of a pit stop for Republic citizens who travel through the Outer Rim in The Old Republic. In recent years, under the nose of the Republic, Imperial forces have begun to carve out a foothold on the planet’s surface. The Empire has even gone so far as to send a small force to occupy a settlement called Mos Ila, via a spaceport rebuilt by Jawas hoping to encourage trade in the region, where they appear to have taken an interest in Anchorhead—and specifically, in the now-abandoned Czerka weapons facilities in the area.

 

Jara’s Thoughts: Tatooine is destined to be one of the first worlds I intend to explore the living hell out of, right along with Alderaan. There’s just so much about it that I find interesting. The terrain appeals to me, the size of the world appeals to me, and the people that live on this planet appeal to me (if this planet only had Jawas, I would still dig this world just as much). The fact that an Imperial presence is felt on the surface appeals to me, as well (I intend to roll Imp for my first 2 or 3 toons). But also, I love the lore associated with this place.

Yes, some part of my joy is connected to my nostalgia for anything to do with the original trilogy of Star Wars films. Even beyond that, the backstory with the secret Czerka weapons facilities, some mysterious force that caused them to suddenly retreat and leave it all behind, not to mention the Jawas, Tusken Raiders, the Banthas, even a Mandalorian settlement (shown in the PAX East Tatooine video)—it all looks like something I want to explore. Not just through travel, but also through quests.

Here’s a confession: I secretly hope that I’ll wander into an Anchorhead or Mos Ila cantina and hear a slightly similar version of the original Star Wars cantina music.

That would be the ultimate cherry on top of this sundae.

 

 

 

Dromund Kaas



DK001

Dromund Kaas, the capital of the Sith Empire, looms among the shaded landscape.

Dromund Kaas, the seat of the Empire. It is on this world where the Emperor sits atop his throne and schemes against the Galactic Republic. It is also on this world where the Dark Council, 2nd in power only to the Emperor, holds court from the Imperial Citadel in Kaas City, the capital city of the Sith Empire.

Dromund Kaas was the planet the Emperor led his people to following the Great Hyperspace War, after the Republic’s failed attempt to exterminate the Sith species. Immediately, the survivors of the Sith Empire went to work, building the great capital Kaas City, and also rebuilding their military might through the centuries. Due to the tireless work of such legendary Imperial figures as Odile Vaiken, the Sith Empire flourished and reloaded after their bloody conflict with the Jedi & Galactic Republic. Centuries later, the Sith Empire would strike out from Dromund Kaas, eventually forcing the Galactic Republic into a treaty, thereby achieving vengeance for their past defeat.

The landscape of Dromund Kaas outside of Kaas City is blanketed by lush jungles. The atmosphere of the planet, ravaged by centuries of the Emperor’s Force rituals, appears as if in a perpetual lightning storm. Rain is also common on the surface, and the planet itself seems to be in a never-ending dark haze. Other commonly seen features of the Dromund Kaas landscape are the ancient caverns, ruins, and statues depicting venerated former Sith Lords.

 

 

Jara’s Thoughts: Right out of a world that is already an icon of Star Wars history (Tatooine), directly to one that looks like it could very well turn into one of the most significant icons of SWTOR‘s history.

As a Sith Warrior, I can only imagine what this world will hold for me. Dromund Kaas IS the Sith Empire… Literally. This is the place where the Dark Council spreads their influence over the Empire. This is the place where Teneb Kel’s quest to hunt down Exal Kressh began. Though the Emperor appears to be involved in mysterious schemes outside of the Empire, I imagine he’ll still be in Dromund Kaas when I reach the city. At the very least, I’ll get to see the throne that Malak & Revan approached in one of the most awesome timeline videos revealed of the game, so far.

Seeing as how Dromund Kaas looks to be steeped in the history of the Empire, I know I’ll enjoy the quests there. I am curious to learn more about past events on Dromund Kaas, the ancient figures that shaped the Empire, and maybe even chat with a “Force ghost” or two in my time there. More than that, I dig jungle worlds.

While this doesn’t appear to be a “pure” jungle world—like your Kashyyyk’s or Yavin IV’s—it still has that jungle feel to it that I enjoy. If nothing else, it looks like a very dimly lit rainforest.lol

 

 

 

 

Taris



Tar001

Vines canvas the ancient, ruined buildings of Taris' once vibrant city.

 
 
 

Tar002

Though new settlements do exist, the spectre of Taris' tragic past always stands as a reminder in the background.

 

Tar003

Taris, doomed to a perpetually ruinous future, or primed for rebirth?

Once a thriving ecumenopolis, Taris was razed in the year 3,956 BBY by the Sith Lord Darth Malak in his attempts to kill the Jedi Knight Bastila Shan.

More than three centuries have passed since that act of utter destruction left the city a smouldering ruin. Taris in present day, at least currently, is still in a state of ruin. Swamps are the most prevalent aspect of Taris’ terrain. The remainder of the landscape is covered in the ruined shells of buildings that once stood in a proud, prominent city. Though little remains of the once great city, perhaps its darkest aspect, the diseased Rakghouls, have managed to survive the destruction of their home. There are also rumors of an evolution of sorts happening to those afflicted by this disease—created by Sith alchemy—, including reports of “bizarre” powers.

Though only lightly inhabited in the centuries since its destruction, recently the Galactic Republic has begun stationing forces on the surface in order to rebuild the city. The Republic hopes that rebuilding this city, once a symbol of Sith atrocity, will boost the morale of a Republic in need of new hope. However, the Empire has also begun sending their military to the planet in an attempt to prevent such a move. In their eyes, Taris stands as a testament to the destructive might of the Sith—and they intend to keep it that way.

 

Jara’s Thoughts: Anyone who has played Star Wars: Knights of the Old Republic should be intimately familiar with this world and the events that brought about its eventual downfall.

This planet was the scene of one of the most gut-wrenching—but oh so damn effective—plot twists in video game history. It isn’t often that you’ll find developers willing to, literally, blow up to Hell a whole world they worked on. Yet, that’s just what happened here. BioWare allowed you to explore Taris in KotOR, let you get to know its people, and then made you watch as Darth Malak unloaded the clip on it. In many ways, this planet might have been the home of the hardest hitting BioWare plot point at the time—surpassed only by the twist when you learned about Revan later (I won’t spoil the surprise for anyone who hasn’t played it).

Getting to go back to this world (and hopefully rebuild it, via BioWare’s “phasing” technology) is going to be one of the sweetest aspects of SWTOR. Just knowing a little about the history of this place, then being allowed to go back, is very cool. I expect quests there to focus on the Rakghoul situation, and on the Republic side, I imagine the quests will gear more toward rebuilding the place. (That’s probably the one downside I see with playing Empire—they are trying to keep it destroyed. I’ll probably have to roll ‘pub to see the rebuilding stuff [though I hope Drew Karpyshyn is hinting in that first video that the Empire might just start building their own stuff to counteract the Republic.)

 

 

 

 

Belsavis



Bels001

Though known for its cold climate, Belsavis' vibrant vegetation thrives.

The history of Belsavis precedes the Galactic Republic or the Sith Empire. Indeed, its origins and history reach all the way back to the “Infinite Empire” of the Rakatans, who used the planet as a prison for captured beings—beasts and intelligent beings. Many of those beings are said to still be locked away deep inside the planet’s massive prison.

In the timeline of The Old Republic, Belsavis has been used by the Republic as a prison for dangerous Sith lords and war criminals. Having discovered its true nature as an ancient prison in past centuries, the Republic attempted, unsuccessfully, to fully overtake the massive prison complex. Deep within its structure, the Republic learned that the Rakatans had contained many hideously dangerous prisoners. With this knowledge in-hand, the Republic has begun sending increasing numbers of military personnel to the planet to attempt to maintain the defenses of the prison. On the other hand, the Empire, having learned of the prison’s existence through its vast network of Imperial spies, has also dispatched its own military forces to Belsavis in an attempt to liberate its numerous Sith prisoners.

The presence of both the Republic & Jedi has transformed the labyrinthine prison complex into a bloody battleground. While the Sith attempt to retrieve their captured brethren, and the Jedi attempt to keep the prison intact, a dark evil waits in the depths of the facility, ready to break free of its centuries old prison.

 

 

Jara’s Thoughts: As a known lover of “winter worlds”, I can see myself enjoying the terrain & climate of Belsavis. That said, the presence of a massive galactic prison certainly raises my eyebrow.

I think I could enjoy all aspects of this world—as long as the quests are engaging.

If I am going to spend a lot of time in prison complexes, I hope the quests are involved, with a very ever-present sense of danger. I also hope that both Empire & Republic will get to delve deeper into the mystery of this place. Just knowing that the Rakatans actually used this prison millenia before the Republic or Empire makes me curious to see what exactly they have contained deep inside it. I am kind of hoping it’ll be something akin to At the Mountains of Madness by H.P. Lovecraft—though unlike Dyer & Danforth, I actually want to SEE the evil contained within.

Sadly, if I had to guess, I bet the Republic will come out ahead on the intriguing quests for the prison. I think the Sith will become aware of the evil as they are attempting to free their captured people, while the Republic will most likely get the “We must not let this evil escape” awesome storyline.

However, until we get into the game, this is merely a guess (I could be completely wrong).

 

 

 

Voss



Voss001

Voss-ka, capital of the Voss species, boasts very ornate, detailed architecture.

 
 
 

Voss002

Anti-aircraft guns stand ready to shoot down enemy ships---a testament to the culture of conflict present on the planet.

 

Voss003

The pagoda-like design of this Voss structure suggests skilled craftsmanship---though its true purpose remains a mystery.

Voss, home to the tech-savvy, aggressive species called the “Gormak”, as well as a peaceful race of mystics who refer to themselves by the same name as the planet, was found by accident not long after the signing of the Treaty of Coruscant.

The Voss species, who make their home in a city on a tall mountain peak, have survived centuries of constant assault by their mortal enemies the Gormak by virtue of their city’s natural defenses, and due to the guidance of their Voss Mystics. Though Sith & Jedi outside of Voss would instantly recognize the Mystics’ power as coming directly from the “Force”, the Voss have no term for it, nor do they care for outside opinion. Yet it has saved their civilization from certain extinction from the Gormak, who see the Voss as an affront to nature, itself.

The Sith Empire attempted to conquer the planet after discovering its existence, while the Republic attempted to prevent its capture by taking the planet, themselves. The powerful Voss Mystics were able to see through these attempts, however. Guided by their mystical knowledge, the Voss were able to prevent the Republic from taking the planet, then defeat the invading Sith fleet, causing it to vanish. Afterward, both the Sith Empire & the Galactic Republic established embassies in Voss-ka, the Voss’ home, in an attempt to try and gain favor with them.

 

Jara’s Thoughts: Of all the planets BioWare has released for The Old Republic, I feel confident in saying Voss has been the hardest to read for me.

I have no friggin idea yet if I’m going to like this planet or not.

I will say, there are things about this world I find very intriguing. The Nightmare Lands, which is supposed to be an area tainted by some dark energy that is inhabited by twisted Gormak & Voss Mystics who have gone insane, sounds like a blast to me. The Voss, themselves, sound interesting, as well—though I have to admit, the Voss, named after the planet Voss, which resides in the Voss System, just makes me think of the Marklar from South Park.

I have no idea what to expect as far as quests on this world. You would think that some of them will be your superiors attempting to get in the good graces of the Voss, though if you are Empire, there’s no doubt that some ulterior motives will come into play. The Gormaks view you as an enemy simply because you don’t hate the Voss and they see them as abominations. Therefore, I doubt they will be welcoming quest givers (though any experienced MMO player knows, love and hate by a faction for you in an MMO only lasts as long as it takes you to grind rep with them, or do some quest that changes your allegiance).

If I had to make one suggestion that I hoped to see in the game, I hope at some point you, as a Sith player, can do something heinous and then point the finger at a Jedi or something in a Voss quest. I get that these guys are kind of psychic, but it would still be fun to do since you’re both basically trying to suck up better than the opposite faction.

 

 

 

Closing Thoughts: Thus concludes part 2 of our three part adventure (there were only ten worlds left, so I decided to split them in half).

In this part, there were definitely a lot of worlds that I look forward to experiencing in-game. Not even just Tatooine or Taris, I see fun questing possibilities on all of these planets. Most of them, save Tatooine, seem to have a single recurring theme: political intrigue. Voss, Belsavis & Taris just look like political warzones, with two sides fighting over them for different reasons, and with different agendas; Dromund Kaas, though an Empire-only planet, is no doubt steeped in political games, also (this is the home of the Emperor & the Dark Council, after all). Tatooine, while not specifically stated to be a grand political battleground for the Republic & Empire, still has some juicy secrets to spill. They all raise their own questions.

-What caused the Czerka Corporation to very suddenly pull up stakes on Tatooine and hit the road without so much as packing? I doubt they would have incurred such losses over anything small.

-What sort of prisoners did the Rakatans imprison underground on Belsavis—and what exactly about them had the Jedi order moving so quickly to keep them contained?

-What exactly is the Emperor up to, and will he have the full support of the Dark Council when the time comes to implement his plans? The final chapter of the Blood of the Empire webcomic would suggest not (Teneb Kel made it very clear that they would want to know what the Emperor was truly planning—enough to spare his life and even elevate him to a full Sith lord).

-If the Empire wants to keep Taris in ruins, and the Republic wants to rebuild, which side is going to win out in the end? Also, what part will the “evolving” Rakghoul disease play in the grand scheme of things?

-Though the Sith Empire & Galactic Republic seem set on trying to curry favor with the Voss, what sort of ulterior motives are going on underneath? The Jedi Order may stick to their friendship policy with the Voss, but I imagine both the Imperial & Republic politicians have other ideas for what an alliance with the Voss could mean.

Overall, these worlds look poised to provide some exciting quests for people who choose to camp out on them. It’s difficult for me to say which one I think is going to be my favorite. All of them have great story potential; I think it’ll come down to how well the stories of these worlds engage me. (If there is a cantina on Tatooine with some rendition of the original Cantina Theme, however, all bets are off.)

Well, here are worlds 8-12 on our tour of the 17 worlds BioWare has unveiled for The Old Republic.

Among the worlds we have yet to cover:

-a world where an enveloping, warm Tauntaun coat could save your life;

-a “moon” where “fair play” is just a bunch of four letter words;

-the “Detroit” motor vehicle (starship) capital of SWTOR;

-a world with diamonds that you wouldn’t want to make teeth grills out of;

-and finally, a world where the Hutts figured: poisonous atmosphere + dangerous plants + chemistry = profit.

Read Full Post »

Follow

Get every new post delivered to your Inbox.